-both low poly base/high poly base done in 3ds max
-final high poly sculpted in Zbrush (details such as damage to the blade itself, small details on the leather handle, etc)
-low poly geometry retopology/edit in 3ds max
-UVW Unwrap in 3ds max
-baked all my maps in Substance Painter
-textured in Substance Painter
-unreal engine 4
I hope you like it, and I'm open for any suggestions!