Destiny 2: Lightfall Cinematic
Floating Gem Stones texturing/shading
Calus Throne texturing/shading
Environment Buildings and Walls model/upres/UVs

Floating Gem Stones texturing/shading
Calus Throne texturing/shading
Environment Buildings and Walls model/upres/UVs

Calus Throne texturing/shading

Calus Throne texturing/shading

Calus Throne texturing/shading
Environment model/upres/UVs
Floating gemstones texturing/shading

Calus Throne texturing/shading
Environment model/upres/UVs
Floating gemstones texturing/shading

Background buildings Model/Upres

Background buildings Model/Upres

Environment building Model/Upres/UVs
Floor model/Upres/texturing/shading
Calus Throne texturing/shading

Environment building Model/Upres/UVs
Floor model/Upres/texturing/shading
Calus Throne texturing/shading

Calus Throne texturing/shading

Calus Throne texturing/shading

Environment buildings model/upres/UVs

Environment buildings model/upres/UVs

I had this opportunity to work as a 3D Prop/Environment Artist on this cinematic at Axis Studios for Bungie.
I worked on modelling-uprezing (game assets provided by client), texturing and shading. This time a got to touch the bigger picture by helping the environment department modeling/uprezing buildings, walls, floors. Texturing and shading hero prop Calus Throne and the floating gem stones texturing and shading, model was done by someone else) and other small tasks.

In the end it was a team effort!

I'd like to thank Josef Bsharah Lead Environment Artist for the guidance and feedback during my time on the project and congratulations to everyone involved in it.