Marton Attila
Marton Attila
3D Artist - Looking for opportunities
Cluj-Napoca, Romania

About

Enthusiastic self taught 3D Artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. While I do create art I also enjoy doing the technical side part. Motivated to learn, grow and excel in game development industry.

• SKILLS •

• Expert knowledge of Substance Painter (baking, masking, materials, working with multiple
texture sets, working with multi-UDIM's, able to create custom channel packed exports for
various game engines Unity/UE4/CryEngine)
• Expert knowledge of PBR workflow and channel packing textures
• Modeling/Sculpting Low and High poly assets, hard surface and organic realistic/stylized
• Efficient unwrapping, texel density
• Very good and clean retopology skills
• High Quality texture baking inside Substance Painter/Marmoset Toolbag
• Texturing using realistic/stylized aproach
• Texture trim sheets creation with ZBrush/Substance Designer
• Confortable working with any these major 3D packages (Maya, 3Ds Max, Blender)
• Custom Lightmaps, LODs creation and collisions for UE4/Unity
• Advance knowledge using Unity SRP HDRP/URP and BuiltIn render pipeline
• Advance knowledge using Unreal Engine 4
• Able to create custom shaders inside Unity with Amplify Shader Editor
• Able to create custom shaders/complex master materials inside Unreal Engine 4
• Lighting, rendering, shading inside UE4 and Unity
• Good knowledge about rigging/skinning characters (in Blender).

Overall a very good understanding of the whole game asset development.

Resume PDF

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Skills

RenderingShading3D ModelingLightingTexturingShadersPBR TexturingTexture Bakingtr

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Blender
Blender
Unity
Unity

Experience

  • 3D Artist at Tractor, Set, GO!
    Cluj Napoca, Romania
    July 2018 - Present

    -modeling both low and high poly, sculpting

    -eficient unwrapping

    -texture baking

    -texturing

    -retopology

    -game ready asset creation (from scratch) current gen and next gen depending on the project

    -modular assets creation such as buildings, walls and optimization

    -trim sheets creation using Zbrush/Substance Designer

    -texel density

    -custom shaders using Unity and Amplify Shader Editor

    -LOD's, Collisions

    -character rigging, skinning (in Blender)

    -lighting and rendering using Unity SRP URP/HDRP/BuiltInRender Pipelines

    -responsible for every aspect of game assets development

  • 3D Artist - Collaborator/part time at Blackrose Arts
    Cluj Napoca
    July 2018 - Present

    Responsible for creating various high quality weapons, armors, buildings from scratch to Unreal Engine 4.

  • 3D Generalist at Rendering.no
    Cluj Napoca, Romania
    November 2016 - June 2018

    Jack of all trades.

    -basic animation

    -basic rigging

    -rendering with Redshift, Vray Adv/GPU, real time rendering (Marmoset Toolbag)

    -creating Vray/Redshift materials for UDIM export

    -modeling both low/high poly

    -unwrapping

    -UDIM texturing

    -lighting