Attila Marton
Attila Marton
Senior 3D Artist
Cluj-Napoca, Romania

About

Enthusiastic self taught 3D Artist eager to contribute to team success through hard work, attention to detail and excellent organizational skills. While I do create art I also enjoy doing the technical side part. Motivated to learn, grow and excel in game development industry.

• SKILLS •

• Very good knowledge of Substance Painter (baking, masking, materials, working with multiple
texture sets, working with multi-UDIM's, able to create custom channel packed exports for
various game engines Unity/UE4/CryEngine)
• Very good knowledge of PBR workflow and channel packing textures
• Modeling/Sculpting Low and High poly assets, hard surface and organic realistic/stylized
• Efficient unwrapping, texel density
• Very good and clean retopology skills
• High Quality texture baking inside Substance Painter/Marmoset Toolbag
• Texturing using realistic/stylized aproach
• Texture trim sheets creation with ZBrush/Substance Designer
• Confortable working with any these major 3D packages (Maya, 3Ds Max, Blender)
• Custom Lightmaps, LODs creation and collisions for UE4/Unity
• Advanced knowledge using Unity SRP HDRP/URP and BuiltIn render pipeline
• Advanced knowledge using Unreal Engine 4
• Able to create custom shaders inside Unity with Amplify Shader Editor
• Able to create custom shaders/complex master materials inside Unreal Engine 4
• Lighting, rendering, shading inside UE4 and Unity
• Good knowledge about rigging/skinning characters (in Blender).

Overall a very good understanding of the whole game asset development.

Advanced knowledge of working in a pre-rendered (Arnold/Redshift/Vray) cinematic environment pipeline.
- High resolution modelling (SubD) organic or hardsurface high quality hero prop assets
- Creating multi-tiled UVs (UDIM's )
- Texturing UDIM's workflow
- Shading and shader creation in Maya
- Rendering using Arnold/Redshift/Vray

Resume PDF

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Skills

RenderingShading3D ModelingLightingTexturingShadersPBR TexturingTexture Bakingtr

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Blender
Blender
Unity
Unity
TopoGun
TopoGun

Productions

    • Video Game
      Asgard's Wrath 2
    • Year
      2023
    • Role
      3D Artist
    • Company
      Game-U / Sanzaru Games
    • Movie
      Destiny 2: Lightfall
    • Year
      2023
    • Role
      Cinematic 3D Props/Environment Artist
    • Company
      Axis Studios
    • Movie
      Destiny 2: The Witch Queen
    • Year
      2023
    • Role
      Cinematic 3D Prop Artist
    • Company
      Axis Studios
    • Movie
      Blocklords
    • Year
      2022
    • Role
      Cinematic 3D Props Artist
    • Company
      Axis Studios
    • Movie
      Love, Death + Robots
    • Year
      2022
    • Role
      3D Props Artist
    • Company
      Axis Studios
    • Movie
      Innistrad: Crimson Vow | Magic: The Gathering
    • Year
      2021
    • Role
      Cinematic 3D Props Artist
    • Company
      Axis Studios
    • Movie
      Diablo II: Resurrected
    • Year
      2021
    • Role
      Cinematic 3D Props Artist
    • Company
      Axis Studios
    • Movie
      Innistrad: Midnight Hunt | MAGIC: THE GATHERING
    • Year
      2021
    • Role
      Cinematic 3D Props Artist
    • Company
      Axis Studios
    • Video Game
      VALHALL: Harbinger
    • Year
      2020
    • Role
      3D Artist Prop/Env
    • Company
      Blackrose Arts

Experience

  • 3D Artist at Game-U / Sanzaru Games
    Cluj Napoca
    November 2022 - Present

    Worked on Asgard’s Wrath 2 a VR Game

    Doing props & env props

    - model

    - UVs/lightmap

    - texture bake

    - texturing

    - collision

  • Freelance 3D Artist at Axis Studios
    Cluj Napoca, Romania
    June 2021 - October 2022

    My task was to create high end hero props for characters from start (based on concept) to finish that included the following:

    - high resolution SubD modeling/sculpting organic & hard surface models

    - multi tile UDIMs

    - texture baking

    - texturing

    - shading using Axis pileline tools (Houdini + Arnold)

  • Freelance (Remote) Hard Surface 3D Artist at CobaltIED
    Cluj Napoca, Romania
    May 2021 - Present

    Creating high quality hard surface game ready assets for Virtual Reality from scratch to Unreal Engine 4.

  • Freelance 3D Artist at Axis Studios
    Cluj Napoca, Romania
    November 2020 - February 2021

    My task was to create high end hero props for characters and some environment props from start (based on concept) to finish that included the following:

    - high resolution SubD modeling/sculpting organic & hard surface models

    - multi tile UDIMs

    - texture baking

    - texturing

  • 3D Artist at Tractor, Set, GO!
    Cluj Napoca, Romania
    July 2018 - November 2020

    -modeling both low and high poly, sculpting

    -eficient unwrapping

    -texture baking

    -texturing

    -retopology

    -game ready asset creation (from scratch) current gen and next gen depending on the project

    -modular assets creation such as buildings, walls and optimization

    -trim sheets creation using Zbrush/Substance Designer

    -texel density

    -custom shaders using Unity and Amplify Shader Editor

    -LOD's, Collisions

    -character rigging, skinning (in Blender)

    -lighting and rendering using Unity SRP URP/HDRP/BuiltInRender Pipelines

    -responsible for every aspect of game assets development

  • 3D Artist - Freelance - Part Time at Blackrose Arts
    Cluj Napoca
    July 2018 - October 2020

    Responsible for creating various high quality weapons, armors, buildings from scratch to Unreal Engine 4.

  • 3D Generalist at Rendering.no
    Cluj Napoca, Romania
    November 2016 - June 2018

    Jack of all trades.

    -basic animation

    -basic rigging

    -rendering with Redshift, Vray Adv/GPU, real time rendering (Marmoset Toolbag)

    -creating Vray/Redshift materials for UDIM export

    -modeling both low/high poly

    -unwrapping

    -UDIM texturing

    -lighting

  • Freelance 3D Artist at 3dcarvision
    Oradea, RO
    January 2015 - September 2015

    High res sub-d modelling all kinds of real life cars

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