Once again a great collaboration with Blackrose Arts developers of Valhall.
After 6 years with 3ds Max and 2 years with Maya, I switched for good to Blender.
Base mesh, UV's, retopology done in Blender
Sculpt in Zbrush
Texture bake in Marmoset Toolbag
Texturing in Substance Painter
Channel Packed PBR textures for UE4
Presentation in Marmoset Toolbag
Under 7k triangles
1x 2k packed texture set (UE4)