Iron Mask
Look Dev W.I.P.

Look Dev W.I.P.

Look Dev W.I.P.

Look Dev W.I.P.

Look Dev W.I.P.

Look Dev W.I.P.

Base mesh and sculpt

Base mesh and sculpt

W.I.P. and references

W.I.P. and references

W.I.P. and References

W.I.P. and References

This is a personal project that I've been working on in my spare time. I'm a huge fan of everything that is real time in game engines like Unreal Engine/Unity/CryEngine.
But I enjoy the same the pre-rendered stuff.

The goal for this project was to improve my surfacing skills which would fit in a cinematic/film production ready environment. I made this asset from scratch except the skull model which is a real life scan data however I had to clean it bake it and texture/shade the skull. I enjoyed every single stage from model/sculpt/bakes/UVs/texturing/shading/shaders/layered-shaders in Maya rendered with Arnold using GPU.

I was inspired by the movie The Man in the Iron Mask 1998. Because I wanted to add a personal touch to it, I did not followed religiously the original mask.

I hope you like it!

Cheers