Realtime Steampunk Car done from scratch at work for an upcoming game Dark Sherlock.
I was responsible for creating the model, both low/high, unwrap, bake, texture, material setup, shading, lighting and rendering in Unity
using High Definition Render Pipeline.
The whole model was created in Maya, both low and high poly. Texture bake and texturing in Substance Painter.
3 x 4k texture sets for the shots. BaseColor, normal, metallic, roughness, AO and bent normals.
Thanks to my colleagues Horea Trinca and Adrian Bugnar for the continuous feedback and support during the process of creating the asset.