I was responsible of every aspect from scratch to game engine UE4 except (the concept which was created by Ryash) to create the version 2.0 of Mjolnir for Blackrose Arts developers of Valhall.
This is unique hero weapon so it needed to look good in every angle especially in first person view.
There are two versions. One for cinematic and one for game play. 14k triangles for cinematic and 8k triangles for game.
It was quite a challenge, but it was fun!
I used Blender for the modeling both high and low poly. RizomUV for unwrap, Marmoset Toolbag for bake, Substance Painter for texturing and Marmoset Toolbag for presentation.